• Game Modes and Event Rotation Changes

    UX Researcher | Consultant

    Game Modes and Event Rotation Changes

     

    • New Bounty, Heist and Siege maps have been included

     

    • More maps in pivot

     

    Tagged game modes!

     

    • Ticketed modes are currently allowed to play and new journeys are created for them when the game mode opens up about Brawl stars Hack no survey

     

    • Boss battle: 5 Quests accessible for beating the initial 5 trouble levels and 100 Token award for each Quest.

     

    • Robo Rumble: Now has a most extreme clock of 2 minutes that the players must get by so as to win. 5 Quests are accessible for beating the initial 5 trouble levels and 100 Token compensation for each Quest

     

    • Big Game: Boss successes on the off chance that they endure the brief clock. Supervisor wellbeing has been balanced for the new time. 100 Token Quest compensations for initial 5 triumphs

     

    Other

     

    • Various UI enhancements

     

    • New Brawler rout impacts

     

    • In profiles, Robo Rumble most elevated time has been supplanted with most noteworthy beaten level

     

    Revamps!

     

    • Dark Bunny Penny VFX

     

    • Dumpling Darryl revise

     

    • Pam revise

     

    • Darryl VO

     

    The Archive

     

    Later on, some chose skins will be expelled from the shop pivot. They will be reemerged around 1-2 times each year. Chosen skins have another symbol to mean this change.

     

    • Skins which will move to the Archive:

     

    o Rockabilly Mortis

     

    o Touchdown Bull

     

    o Spicy Mike

     

    o Boombox Brock

     

    o Caveman Frank

     

    Bug Fixes

     

    • Showdown: Fixed an accident when numerous Dynamikes enacted Fidget Spinner simultaneously in a Friendly Room fight

     

    • Showdown: Jacky's Super charge rate no longer increments in the wake of gathering Power Cubes

     

    • Spike: Popping Pincushion is not, at this point influenced.

     

    • Crow: Extra Toxic Star Power currently accurately influences Jacky

     

    • Fixed a pathfinding bug when Shelly demolished a divider she was running into

     

    • Turrets are currently likewise pushed out of Sprout's dividers

  • Skills

    Things I've picked up over the years

    Expertise

    User Experience Research

    Social Psychology

    Personality Psychology

    Cognitive Psychology

    Methodology

    Surveys, 

    User interviews
    Randomized/controlled research

    Perception-based research methods

    Focus groups

    Eye tracking usability studies

    Computing 

    Facebook Insights

    Google Analytics

    MySQL 

    Adobe Photoshop

    Automata Theory

    Computer Graphics

    Statistics

    Multivariate Analysis 

    Correlations 

    Regressions

    Hierarchical Linear Modeling

    Structural Equation Modeling

    Cluster Analysis

  • Experience

    Places and people I've worked with

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    Google

    UX Researcher

    June 2015 - Current

    Full time

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    ELEVEN

    Usability Specialist

    March - June 2015

    Freelancer

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    IDEO

    Strategist

    Aug 2012 - March 2015

    Full time

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    Smart Design

    Research Associate

    Aug 2010- Aug 2012

    Full time  

  • Recommendations

    People I've had the privilege to work with

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    Lewis Moore

    Interaction Designer at Google

    Lindy's passion for design is infectious, and she's a loyal user advocate, an amazing researcher and a fun person to work with. I’d work with her again in a heartbeat!

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    Samantha Wang

    Product Manager at Google

    Lindy had an immediate and continuous impact on the product team's output at Redux. Her ability to focus on the team resulted in contributions that had a step-function impact in our performance as a team, and I believe she would have the same impact on any team that has the pleasure of working with her.

  • Let's grab a cup!

    Available to chat about design, people, and things.