Game Modes and Event Rotation Changes
UX Researcher | Consultant
Game Modes and Event Rotation Changes
• New Bounty, Heist and Siege maps have been included
• More maps in pivot
Tagged game modes!
• Ticketed modes are currently allowed to play and new journeys are created for them when the game mode opens up about Brawl stars Hack no survey
• Boss battle: 5 Quests accessible for beating the initial 5 trouble levels and 100 Token award for each Quest.
• Robo Rumble: Now has a most extreme clock of 2 minutes that the players must get by so as to win. 5 Quests are accessible for beating the initial 5 trouble levels and 100 Token compensation for each Quest
• Big Game: Boss successes on the off chance that they endure the brief clock. Supervisor wellbeing has been balanced for the new time. 100 Token Quest compensations for initial 5 triumphs
Other
• Various UI enhancements
• New Brawler rout impacts
• In profiles, Robo Rumble most elevated time has been supplanted with most noteworthy beaten level
Revamps!
• Dark Bunny Penny VFX
• Dumpling Darryl revise
• Pam revise
• Darryl VO
The Archive
Later on, some chose skins will be expelled from the shop pivot. They will be reemerged around 1-2 times each year. Chosen skins have another symbol to mean this change.
• Skins which will move to the Archive:
o Rockabilly Mortis
o Touchdown Bull
o Spicy Mike
o Boombox Brock
o Caveman Frank
Bug Fixes
• Showdown: Fixed an accident when numerous Dynamikes enacted Fidget Spinner simultaneously in a Friendly Room fight
• Showdown: Jacky's Super charge rate no longer increments in the wake of gathering Power Cubes
• Spike: Popping Pincushion is not, at this point influenced.
• Crow: Extra Toxic Star Power currently accurately influences Jacky
• Fixed a pathfinding bug when Shelly demolished a divider she was running into
• Turrets are currently likewise pushed out of Sprout's dividers
Skills
Things I've picked up over the years
Expertise
User Experience Research
Social Psychology
Personality Psychology
Cognitive Psychology
Methodology
Surveys,
User interviews
Randomized/controlled researchPerception-based research methods
Focus groups
Eye tracking usability studies
Computing
Facebook Insights
Google Analytics
MySQL
Adobe Photoshop
Automata Theory
Computer Graphics
Statistics
Multivariate Analysis
Correlations
Regressions
Hierarchical Linear Modeling
Structural Equation Modeling
Cluster Analysis
Experience
Places and people I've worked with
Google
UX Researcher
June 2015 - Current
Full time
ELEVEN
Usability Specialist
March - June 2015
Freelancer
IDEO
Strategist
Aug 2012 - March 2015
Full time
Smart Design
Research Associate
Aug 2010- Aug 2012
Full time
Recommendations
People I've had the privilege to work with
Lewis Moore
Interaction Designer at Google
Lindy's passion for design is infectious, and she's a loyal user advocate, an amazing researcher and a fun person to work with. I’d work with her again in a heartbeat!
Samantha Wang
Product Manager at Google
Lindy had an immediate and continuous impact on the product team's output at Redux. Her ability to focus on the team resulted in contributions that had a step-function impact in our performance as a team, and I believe she would have the same impact on any team that has the pleasure of working with her.
Let's grab a cup!
Available to chat about design, people, and things.
Lindy Williams © 2019